Description
To answer both questions, we propose toll and incentive updates that account for the externality created by the players as measured by the planner's objective function over time. These dynamics, when coupled to the strategy update dynamics of the selfish players, run at a slower timescale. In the case of traffic routing, we consider load updates in which inflows and outflows into the network are stochastically realized, and such that the travelers are myopic. We show that the toll and load updates converge to a neighborhood of the socially optimal loads. In the general case of atomic and nonatomic games, we provide sufficient conditions for the incentive and strategy updates to converge asymptotically to social optimality, and provide applications that satisfy these conditions, including Cournot competition and quadratic aggregative games. This thesis is the compilation of the two works [28] and [27].