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Sprite is a new operating system for networked uniprocessor and multiprocessor workstations with large physical memories. It implements a set of kernel calls much like those of UNIX, with extensions to allow processes on the same workstation to share memory and to allow processes to migrate between workstations. The implementation of the Sprite kernel contains several interesting features, including a remote procedure call facility for communication between kernels, the use of prefix tables to provide flexibility in administering the network file system, and large variable-size file caches on both client and server machines, which provide high performance even for diskless workstations.

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