We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to reach a target location against all possible choices of the opponent. We do not put any syntactic restriction on the game structure, nor do we require any player to guarantee time divergence. We only require players to use receptive strategies which do not block time. The minimal time is computed in part using a fixpoint expression, which we show can be evaluated on equivalence classes of a non-trivial extension of the clock-region equivalence relation for timed automata.
Title
Minimum-Time Reachability in Timed Games
Published
2007-04-24
Full Collection Name
Electrical Engineering & Computer Sciences Technical Reports
Other Identifiers
EECS-2007-47
Type
Text
Extent
17 p
Archive
The Engineering Library
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